In my interpretation of the article “Decoding Digital Pedagogy, pt. 2: (Un)Mapping the Terrain” by Jesse
Stommel, Digital pedagogy is described as something much broader than simply
the use of electronic tools in the education of learners. It is a way of thinking
about the process of education. Stommel says that “digital pedagogy is less
about knowing and more a rampant process of unlearning, play, and rediscovery”.
It “calls for screwing
around more than it
does systematic study”. In this sense digital pedagogy, especially when we
remove the “digital” from the pedagogy, as is suggested to an extent by Paul
Fyfe in “Digital Pedagogy Unplugged”, refers less to technical elements but
more to the teaching and learning, the communicative, and facilitative efforts
that technology can bring to the table. In “Hybrid Pedagogy”, Stommel and
others argue just this – that this type of pedagogy refers more to the
“communities tech engenders and facilitates”, and less to the technology
itself.
Digital Pedagogy is
referred to here as a discipline. A discipline in which hacking is necessary – ‘hacking’
referring to adapting, manipulating and making productive use out of a tool
(Fyfe). It is about improvisation and mindfulness, as well as that instant, “vital
exchange”, in which learning takes place. It is the connection between theory
and practice, the investigation of learning, and is by its very nature
emergent, calling for continuous learning and adaptive change.
With this broad
description of digital pedagogy, being much more than the use of a singular technology,
it becomes easier to understand the point that Sean Michael Morris makes in his
article “Decoding Digital Pedagogy, pt. 1: Beyond the LMS”. Morris explains how
the use of the LMS (Learning Management System), or online teaching, is
not the same thing as digital pedagogy. On the contrary, the further I read the
clearer it becomes that it is quite the opposite. Online teaching took the
creativity and capacity to innovate out of teaching by turning it into a
one-directional process in which information is just fed from the teacher to
the learner. This creates no space for learner interaction, questioning or
communication of any kind. It makes teaching and learning uninteresting and
dull with no room for exploration, adaptation or novelty, which is the opposite
of what digital pedagogy should do.